Experiment Lab


E X E R C I S E S  .  S C R A P S  .  S K E T C H E S


SH.01 
parametric
23.ian.2012 
                                                                               
SPORTS HALL Project
Location: UAUIM [University of Architecture and Urbanism "Ion Mincu"], Bucharest.RO
Task: Designing the enclosure of a sports hall


Project by Maria Pantir 
Parametric model by myself


There comes a time in everyone's life to tackle with diagrids. Recently i was requested by my friend Maria Pantir, to help her design the 3d model for the double layered enclosure of the sports hall she was working on.

I researched for a while and came across the 'box morph in diagrid' discussion that Fernando Rial posted on the forum. I am pretty thankful for the info i found there and for the diagonal grid script made by LaN - Live Architecture. The definition and other codes can be found on their web site: http://www.livearchitecture.net

Here are some of the variations made on the theme:

double layered skin, with three dimensional truss and a diagrid external structure



CST. 03 
modeling
31.ian.2011  
                                                                               
CRUISE SHIP TERMINAL Project
Location: UAUIM [University of Architecture and Urbanism "Ion Mincu"], Bucharest.RO
Task: Last assignment for my diploma work

Current state
_ Roof's another tricky business if you haven't integrated it from the beginning

 {_Still a long way to go}



CST. 02
form 
finding 
18.ian.2011 
 
CRUISE SHIP TERMINAL Project
Location: UAUIM [University of Architecture and Urbanism "Ion Mincu"], Bucharest.RO
Task: Last assignment for my diploma work
GO_TO:  Flickr

I've began the research for this project by focusing on the circulation scheme. 
As we all know, a cruise ship terminal is not always like a walk in the park for architects but for the passengers it might as well be. Besides the trees and the crazy swarms of psychedelic butterflies, i thought that maybe something else might be the backbone of a 'park'. Call them 'alleys' [>flows of people].
Taking in account the fact that generally any passenger terminal has departing and arriving guests aboard, managing the flows of people comes in handy most of the time. 
Therefor, having this in mind, I've rolled up my sleeves and started doing some research in order to get the job done.
In my venture I've ended up focusing on minimal surfaces and to be more specific, on Nodal Surfaces Of Degenerate States.


What Is Meant By 'Nodal Surface'?

"A nodal surface is defined as a surface where the amplitude of a standing wave changes sign (that is, where negative amplitudes become positive and vice versa) and the probability to find an electron equals zero. The term 'nodal surfaces' is used in the context of wave patterns for an electron in an atom of hydrogen." [<< to put it shortly >>]

[Scientists have a lot more fancy explanations for it, but i wont go into any further details for the time being. I'll keep it as shallow as i can]
 
As things 'heated up', I've ended doing some experiments using Mathematica 7. Here are some of the results: 
Following these, I've developed my own prototype for the project. The development process was rather simple and not that elegant. I still have to figure out how to use complex numbers in Grasshopper. 


Here's how the physical model of the concept turned out

Updates will follow



SCRPT. 02
script
exercise
31.ian.2011 
 
RE[2009]: RECURSION: "ELIPCIRCOID" Patterning
Location: DIA[Dessau Institute of Architecture], Anhalt, Germany 
Task: Recursive algorithm | encoded it in python; ran it in Maya


Learning Python : Learning Python the Hard Way: http://learnpythonthehardway.org/static/LearnPythonTheHardWay.pdf
                                          Dive into Python: http://diveintopython.org/ 

This is an exercise i have ignored for much too long! 
I have always said I'll come back to it and eventually the thought got lost and ended up somewhere gravitating around the 2250th place on the priority list. Well, today the universe smiled and I've accidentally stumbled upon the sketches and the ideas again. 

My concept looks something like this:



As soon as the other "must"s are over I'm going to ponder on these little babies! :D 
Juicy!






PNML. 06
m o d e l
13.jul.2010

PHYSICAL MODEL OF THE SITE_STL's of the empty space reconfiguration
Location: Cyprus_Famagusta, Varosha [No Man's Land]
GO_TO: You can find more photos uploaded on Flickr



The 3D prints were made with the help of the guys from Spot Design.





PNML. 05
m o d e l
13.jul.2010    
PHYSICAL MODEL OF THE SITE_STL's of the empty space reconfiguration
Location: Cyprus_Famagusta, Varosha [No Man's Land]
GO_TO: You can find more photos uploaded on Flickr


After determining the empty space network in the prior phase, I selected the most important buildings that were pointed out for us by some of the refugees, kept them as urban poles, and according to their position in reference to the empty spaces, generated a voronoi network that was later hybridized. This network was the first base for the reconfiguration of the empty spaces.


Have to mention that this should be understood as a diagramatic organization of the space, not the final literal design. The inner cells represent pedestrian zones that should act as orange tree plantations, sustainable energy resources and plazas. 


In the initial proposal, the cells that are covered by a canopy in the upper image, represent an urban node that should facilitate the transition between a new sea terminal and the city. More images and explanations will follow.


***  Here you can see how the cells are laying underneath the canopy. They are basically pointing out how the space inside is organized.

*** The 3D prints were made with the help of the guys from Spot Design. Many thanks Alex :) 




PNML. 04
m o d e l
13.jul.2010
PHYSICAL MODEL OF THE SITE 

Location: Cyprus_Famagusta, Varosha [No Man's Land] 
GO_TO: You can find more photos uploaded on Flickr







PNML. 03
m o d e l
29.jun.2010 
PHYSICAL MODEL OF THE SITE 
Location: Cyprus_Famagusta, Varosha [No Man's Land] 
GO_TO: You can find more photos uploaded on Flickr 

Phase I: Assembly


Phase II: First result [intermediate]


Phase III: Final result 
 




PNML. 02
diagrams
09.jun.2010
The final diagrams for the site model
Re: Empty space vs. built space analysis diagrams made for my thesis project
Location: Cyprus_Famagusta, Varosha [No Man's Land]
Tools: Image Sampler component, Grasshopper

The prior analysis evolved by following these steps  

In order to point out the main roads that connect Famagusta with Protaras and the empty spaces in the city, i had to reinterpret the map and distinguish the locations and the way they blend together.




SCRPT. 01
diagrams
13.jul.2010
From GH image sampler to the Minesweeper cascade algorithm
Re: Empty space vs. built space analysis diagrams made for my thesis project
Location: Cyprus_Famagusta, Varosha [No Man's Land]
Tools: Image Sampler component, Grasshopper


Im not exactly sure why but i developed a fascination for these minesweeper like fields that resulted from the city map yesterday. The level of detail is fascinating.

Actually the minesweeper idea is revealing! It somehow correlate with no man's land...if you extrapolate it a bit. I'll work on it some more and see where it gets me.
 
[h 16.43]
Here's what i ran into: INFO: Minesweeper Cascade Algorithm 
                                               Richard Kaye's Minesweeper Pages
                                               Minesweeper and NP-completeness  
                                               Clay Mathematics Institute 
                                       PDF: Some MS Configurations
                 
                         JAVA script: Geekpedia_MS Game in Java  



LSYS. 01

experiment 
16.jun.2010

i just started to do some experiments with Rabbit 0.2 © Morphocode for Grasshopper










PNML. 01
diagrams 
19.jun.2010
Empty space vs. built space analysis diagrams made for my thesis project
Location: Cyprus_Famagusta, Varosha [No Man's Land]
Tools: Image Sampler component, Grasshopper


input


output